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コース概要
Day 1
- setting up a VR workspace for development
- setting up a VR demonstration space
- specific considerations about different headsets and how they dramatically impact experience design
- available controllers characteristics and their relative influence on design
- installing software for VR development
- VR hello world: the white cube on the floor
- interaction design considerations
- introduction to VR development workflow
Day 2
- discovering Unity workspace
- exercise: building an experience entirely from the editor
- Unity standalone application building
- Behaviour programming in Unity
- exercise: a simple solar system (scripting, geometry)
Day 3
- importing 3D models in Unity
- rendering basics* (lighting, textures, shaders)
- * no advanced rendering techniques covered by this training
- taking advantage of the Unity asset store
- Unity event oriented programming
- VR controllers input
- exercise: grab planets (user interaction in VR)
Day 4
- Movement in VR: technical & design considerations (teleport, translation, dash)
- exercise: add teleport feature
- exercise: switch between models
- exercise: drop points of interest
- exercise: switch points of interest
Day 5 (optional)
- exercise: furniture catalog
- exercise: place furniture
- exercise: change interior lighting
- exercise: change time of day
Day 6 (optional)
- Multi-user experience design and prototyping
要求
- Required:
- the VR equipment and VR-ready workstations (Windows) plus the floor space for each headset to test apps comfortably
28 時間
お客様の声 (1)
実際のプロジェクトやゲームの作成中など、実際の問題の実践例とトラブルシューティング、つまり、良い実践と実際のプロジェクト作業がどのように行われるかを意味します。
Michal Orlinski - relayr sp. z o.o.
コース - VR rapid prototyping in Unity3D for architecture showcasing
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